Publications

  • Meng Li, Howard Leung, Zhiguang Liu, Liuyang Zhou, "3D human motion retrieval using graph kernels based on adaptive graph construction", Computers & Graphics, 54, pp. 104-112, February 2016.
  • Zhiguang Liu, Howard Leung, Liuyang Zhou, Hubert P. H. Shum, "High quality compatible triangulations for 2D shape morphing", ACM Symposium on Virtual Reality Software and Technology 2015 (VRST 2015), pp. 85-94, Beijing, China, 13-15 November 2015.
  • Yang Yang, Howard Leung, Zhanzhan Liu, Yongzhao Zhan and Lanling Zeng, "Sequential-Global Learning Style Detection Based on Users' Navigation Patterns in the Prerequisite Structure", Lecture Notes in Computer Science, Vol. 9167, Proceedings of the 8th International Conference on Hybrid Learning (ICHL 2015), pp. 283-293, Wuhan, China, 27-29 July 2015.
  • Lingling Yang, Howard Leung, Markus Plank, Joe Snider and Howard Poizner, "EEG Activity During Movement Planning Encodes Upcoming Peak Speed and Acceleration and Improves the Accuracy in Predicting Hand Kinematics", IEEE Journal of Biomedical and Health Informatics, 19(1), pp. 22-28, January 2015.
  • Liuyang Zhou, Zhiguang Liu, Howard Leung and Hubert P. H. Shum, "Posture Reconstruction Using Kinect with a Probabilistic Model", ACM Symposium on Virtual Reality Software and Technology 2014 (VRST 2014), pp. 117-125, Edinburgh, United Kingdom, 11-13 November 2014.
  • Lingling Yang, Howard Leung, Markus Plank, Joe Snider and Howard Poizner, "Alpha and beta band power changes predict reaction time and endpoint error during planning reaching movements", 7th International Conference on Biomedical Engineering and Informatics (BMEI 2014), pp.264-268, Dalian, China, 14-16 October 2014.
  • Liuyang Zhou, Zhiwu Lu, Howard Leung and Lifeng Shang, "Spatial Temporal Pyramid Matching Using Temporal Sparse Representation for Human Motion Retrieval", The Visual Computer, 30(6-8), pp. 845-854, June 2014.
  • Liuyang Zhou, Lifeng Shang, Hubert P.H. Shum and Howard Leung "Human motion variation synthesis with multivariate Gaussian processes", Computer Animation and Virtual Worlds, 25(3-4), pp. 301-309, May-August 2014.
  • Lingling Yang, Howard Leung, David A. Peterson, Terrence J. Sejnowski and Howard Poizner, "Toward a Semi-Self-Paced EEG Brain Computer Interface: Decoding Initiation State from Non-Initiation State in Dedicated Time Slots", PLoS One, 9(2), 21 February 2014.
  • Liuyang Zhou and Howard Leung, "Human Motion Retrieval Based on Sparse Coding and Touchless Interactions", International Conference on Computer-Aided Design and Computer Graphics (CAD/Graphics 2013), pp. 417-418, Hong Kong, 16-18 November 2013.
  • Jacky C.P. Chan, Jeff K.T. Tang and Howard Leung, "Synthesizing Two-character Interactions by Merging Captured Interaction Samples with their Spacetime Relationships", Computer Graphics Forum, 32(7) , pp. 41-50, October 2013.
  • Lingling Yang and Howard Leung, "An online BCI game based on the decoding of users' attention to color stimulus", 35th Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC 2013), pp. 5267-5270, Osaka, Japan, 3-7 July 2013.
  • Edmond S. L. Ho, Jacky C. P. Chan, Taku Komura and Howard Leung, "Interactive partner control in close interactions for real-time applications", ACM Transactions on Multimedia Computing, Communications, and Applications<.span>, 9(3), Article 21, June 2013.
  • Yang Yang, Howard Leung, Lihua Yue and Liqun Deng, "Generating a two-phase lesson for guiding beginners to learn basic dance movements", Computers & Education, 61, pp 1-20, February 2013.
  • Yang Yang, Howard Leung, Lihua Yue and Liqun Deng, "Automatic Dance Lesson Generation", IEEE Transactions on Learning Technologies, 5(3), pp 191-198, July-September 2012.
  • Jeff K.T. Tang, Jacky C.P. Chan, Howard Leung and Taku Komura, "Interaction Retrieval by Spacetime Proximity Graphs", Computer Graphics Forum, 31(2), pp 745-754, May 2012.
  • Jeff K.T. Tang and Howard Leung, "Retrieval of logically relevant 3D human motions by Adaptive Feature Selection with Graded Relevance Feedback", Pattern Recognition Letters, 33(4), pp 420-430, March 2012.
  • Liqun Deng, Howard Leung, Naijie Gu and Yang Yang, "Generalized Model-Based Human Motion Recognition with Body Partition Index Maps", Computer Graphics Forum, 31(1), pp 202-215, February 2012.
  • Jacky Chun Pong Chan, Howard Leung, Jeff Kai Tai Tang and Taku Komura, "A Virtual Reality Dance Training System Using Motion Capture Technology", IEEE Transactions on Learning Technologies, 4(2), pp 187-195, April-June 2011. (This article has been selected as the Spotlight Paper for the April-June 2011 issue).
  • Liqun Deng, Howard Leung, Naijie Gu and Yang Yang, "Real-time mocap dance recognition for an interactive dancing game", Computer Animation and Virtual Worlds (special issue of CASA 2011), 22(2-3), pp 229-237, April-May 2011.
  • Jeff Kai Tai Tang, Jacky Chun Pong Chan and Howard Leung, "Interactive Dancing Game with Real-time Recognition of Continuous Dance Moves from 3D Human Motion Capture", 5th International Conference on Ubiquitous Information Management and Communication (ICUIMC 2011), Association for Computing Machinery; Sung Kyun Kwan University, S. Korea, Seoul, South Korea, 21-23 February 2011
  • Yang Yang, Howard Leung, Lihua Yue and Liqun Deng, "Automatically Constructing a Compact Concept Map of Dance Motion with Motion Captured Data", Lecture Notes in Computer Science, Vol. 6483, (Proceedings of the 9th International Conference on Web-based Learning (ICWL 2010)), pp.329-338, Shanghai, China, 8-10 December 2010.
  • Yang Yang, Howard Leung, Lihua Yue and Liqun Deng, "Evaluating Human Motion Complexity Based on Un-correlation and Non-smoothness", Lecture Notes in Computer Science, Vol. 6298, (Proceedings of the 2010 Pacific-Rim Conference on Multimedia (PCM 2010)), pp.538-548, Shanghai, China, 21-24 September 2010.
  • Liqun Deng, Howard Leung, Naijie Gu and Yang Yang, "Recognizing Dance Motions with Segmental SVD", 20th International Conference on Pattern Recognition (ICPR 2010), Istanbul, Turkey, 23-26 August 2010.
  • Liqun Deng, Howard Leung, Naijie Gu and Yang Yang, "Automated Recognition of Sequential Patterns in Captured Motion Streams", 11th International Conference on Web-Age Information Management (WAIM 2010), Jiuzhaigou, China, 15-17 July 2010.
  • Jacky Chan, Howard Leung and Howard Poizner, "Correlation among Joint Motions Allows Classification of Parkinsonian versus Normal 3D Reaching Movements", IEEE Transactions on Neural Systems and Rehabilitation Engineering, Vol. 18, No. 2, pp.142-149, April 2010.
  • Padma Polash Paul, Howard Leung, D. A. Peterson, T. J. Sejnowski and Howard Poizner, "Detecting Neural Decision Patterns Using SVM-based EEG Classification", 4th International Conference on Bioinformatics and Biomedical Engineering (iCBBE 2010), Chengdu, China, 18-20 June 2010.
  • Padma Polash Paul, Howard Leung, David A. Peterson, Terrence J. Sejnowski and Howard Poizner, "Combining Temporal and Frequency Based Prediction for EEG Signals", 3rd International Conference on Bio-inspired Systems and Signal Processing (BIOSIGNALS 2010), part of 3rd International Joint Conference on Biomedical Engineering Systems and Technologies (BIOSTEC 2010), pp.29-36, Valencia, Spain, 20-23 January 2010.
  • Yang Yang, Howard Leung, Lihua Yue, "Deriving a Learning Path from the Concept Map", 2nd International Conference on Hybrid Learning (ICHL 2009), pp.1-12, Macau, 25-27 August 2009.
  • Kai Tai Tang, Howard Leung, Taku Komura and Hubert P.-H. Shum, "Emulating human perception of motion similarity", Computer Animation and Virtual Worlds, Vol. 19(3-4), pp. 211-221, August 2008.
  • Kai Tai Tang, Howard Leung, Taku Komura, Hubert P.-H. Shum, "Finding repetitive patterns in 3D human motion captured data", 2nd International Conference on Ubiquitous Information Management and Communication (ICUIMC 2008), pp.396-403, Suwon, South Korea, 31 January íV 1 February 2008.
  • Jacky Chan, Howard Leung, Kai Tai Tang and Taku Komura, "Immersive Performance Training Tools Using Motion Capture Technology", 1st International Conference on Immersive Telecommunications (IMMERSCOM 2007), Bussolengo (Verona), Italy, 10-12 October 2007.
  • Jacky Chan and Howard Leung, "A Performance Training Room with Advanced 3D technologies in Ambient Intelligence Environment", 5th International Conference on Intelligent Multimedia & Ambient Intelligence (IMAI 2007), part of Joint Conference on Information Sciences (JCIS), pp 1510-1516, 22-24 July 2007.
  • Howard Leung, Jacky Chan, Kai-Tai Tang and Taku Komura, "Ubiquitous Performance Training Tool Using Motion Capture Technology", 1st International Conference on Ubiquitous Information Management and Communication, pp.185-194, Suwon, Korea, 8-9 February 2007.
  • Taku Komura, Beta Lam, Rynson Lau and Howard Leung, "e-Learning Martial Arts", Lecture Notes in Computer Science, Vol. 4181, pp 239-248, 19-21 July 2006, (Proceedings of the 5th International Conference on Web-based Learning (ICWL 2006), Penang, Malaysia).
  • Howard Leung and Taku Komura, "Web-Based Handwriting Education with Animated Virtual Teacher", Special Issue on Advances in Web-Based Learning, International Journal of Distance Education Technologies, Vol. 4, No. 1, pp.71-80, 2006.
  • Hubert Shum and Taku Komura, "Generating Realistic Fighting Scenes by Game Tree", SCA 2006.
  • Taku Komura, Howard Leung, Shunsuke Kudoh, James Kuffner, "A Feedback Controller for Biped Humanoids that Can Counteract Large Perturbations During Gait", IEEE Intl. Conf. on Robotics and Automation 2005, pp.2001-2007.
  • Edmond S. L. Ho, Taku Komura, Rynson W. H. Lau, "Computing Inverse Kinematics with Linear Programming", Proceedings of ACM VRST, pp. 163-166, Nov 2005.
  • Taku Komura, Akinori Nagano, Howard Leung, Yoshihisa Shinagawa "Simulating Pathological Gait using the Enhanced Linear Inverted Pendulum Model" IEEE Transactions on Biomedical Engineering, September 2005.
  • Hubert Shum and Taku Komura, "Tracking the Translational and Rotational Movement of the Ball Using High Speed Camera Movies", ICIP 2005.
  • Taku Komura, Edmond S. L. Ho, Rynson W. H. Lau. "Animating Reactive Motion Using Momentum-based Inverse Kinematics", Computer Animation and Virtual Worlds (special issue of CASA2005), vol. 16, issue 3-4, pp. 213-223, July 2005.
  • Taku Komura, Howard Leung, James Kuffner "Animating Reactive Motions for Biped Locomotion", ACM Symposium on Virtual Reality Software and Technology 2004 (ACM VRST 2004), Hong Kong, November 2004.
  • Hubert Shum and Taku Komura, "A Spatiotemporal Approach to Extract the 3D Trajectory of the Baseball from a Single View Video Sequence", ICME 2004.
  • Howard Leung and Taku Komura, "Web-based Handwriting Education with Animated Virtual Teacher", Lecture Notes in Computer Science, Vol 3143, 8-11 August 2004, pp 293-300, (Proceedings of the 3rd International Conference on Web-based Learning (ICWL 2004): Advances in Web-based Learning, Springer, Beijing, PRC).