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3D Motion Capture Laboratory

 

Publications:


  • Kai Tai Tang, Howard Leung, Taku Komura and Hubert P.-H. Shum, "Emulating human perception of motion similarity", Computer Animation and Virtual Worlds, Vol. 19(3-4), pp. 211-221, August 2008.

  • Kai Tai Tang, Howard Leung, Taku Komura, Hubert P.-H. Shum, "Finding repetitive patterns in 3D human motion captured data", 2nd International Conference on Ubiquitous Information Management and Communication (ICUIMC 2008), pp.396-403, Suwon, South Korea, 31 January – 1 February 2008.

  • Jacky Chan, Howard Leung, Kai Tai Tang and Taku Komura, "Immersive Performance Training Tools Using Motion Capture Technology", 1st International Conference on Immersive Telecommunications (IMMERSCOM 2007), Bussolengo (Verona), Italy, 10-12 October 2007.

  • Jacky Chan and Howard Leung, "A Performance Training Room with Advanced 3D technologies in Ambient Intelligence Environment", 5th International Conference on Intelligent Multimedia & Ambient Intelligence (IMAI 2007), part of Joint Conference on Information Sciences (JCIS), pp 1510-1516, 22-24 July 2007.

  • Howard Leung, Jacky Chan, Kai-Tai Tang and Taku Komura, "Ubiquitous Performance Training Tool Using Motion Capture Technology", 1st International Conference on Ubiquitous Information Management and Communication, pp.185-194, Suwon, Korea, 8-9 February 2007.

  • Taku Komura, Beta Lam, Rynson Lau and Howard Leung, “e-Learning Martial Arts”, Lecture Notes in Computer Science, Vol. 4181, pp 239-248, 19-21 July 2006, (Proceedings of the 5th International Conference on Web-based Learning (ICWL 2006), Penang, Malaysia).

  • Howard Leung and Taku Komura, "Web-Based Handwriting Education with Animated Virtual Teacher", Special Issue on Advances in Web-Based Learning, International Journal of Distance Education Technologies, Vol. 4, No. 1, pp.71-80, 2006.

  • Hubert Shum and Taku Komura, "Generating Realistic Fighting Scenes by Game Tree", SCA 2006.

  • Taku Komura, Howard Leung, Shunsuke Kudoh, James Kuffner, "A Feedback Controller for Biped Humanoids that Can Counteract Large Perturbations During Gait", IEEE Intl. Conf. on Robotics and Automation 2005, pp.2001-2007.

  • Edmond S. L. Ho, Taku Komura, Rynson W. H. Lau, "Computing Inverse Kinematics with Linear Programming", Proceedings of ACM VRST, pp. 163-166, Nov 2005.

  • Taku Komura, Akinori Nagano, Howard Leung, Yoshihisa Shinagawa "Simulating Pathological Gait using the Enhanced Linear Inverted Pendulum Model" IEEE Transactions on Biomedical Engineering, September 2005.

  • Hubert Shum and Taku Komura, "Tracking the Translational and Rotational Movement of the Ball Using High Speed Camera Movies", ICIP 2005.

  • Taku Komura, Edmond S. L. Ho, Rynson W. H. Lau. "Animating Reactive Motion Using Momentum-based Inverse Kinematics", Computer Animation and Virtual Worlds (special issue of CASA2005), vol. 16, issue 3-4, pp. 213-223, July 2005.

  • Taku Komura, Howard Leung, James Kuffner "Animating Reactive Motions for Biped Locomotion", ACM Symposium on Virtual Reality Software and Technology 2004 (ACM VRST 2004), Hong Kong, November 2004.

  • Hubert Shum and Taku Komura, "A Spatiotemporal Approach to Extract the 3D Trajectory of the Baseball from a Single View Video Sequence", ICME 2004.

  • Howard Leung and Taku Komura, "Web-based Handwriting Education with Animated Virtual Teacher", Lecture Notes in Computer Science, Vol 3143, 8-11 August 2004, pp 293-300, (Proceedings of the 3rd International Conference on Web-based Learning (ICWL 2004): Advances in Web-based Learning, Springer, Beijing, PRC).



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